Version 1 Released

September 13th, 2009

Download.

See Powerz in action (doesn’t include alpha 2 through 9, nor Beta 1, 2 fixes/features).

Download sample power files.

What’s New in Version 1
—————————-

  • changed all Community server communication from HTTP to HTTPS (i.e., more secure)
  • added proper sorting for search results in Community.  All columns should now sort appropriately.
  • when you upload new content, the recent powers and characters now refresh properly to show the most recent
  • when browsing or searching in Community, you now search the most recent powers and characters uploaded
  • upped the search results from 50 to 100 for both powers and characters
  • upped the registration count
  • fixed opening files on your computer opening in Powerz.  You can now double-click, right click > open files (pwr, pbr, chr), and it’ll open Powerz if it isn’t open already, and open the file.  You can also do this with multiple files.
  • fixed a bug in Community where deleting a power would attempt to delete it twice, wasting bandwidth
  • added loading animations for Community actions that may take awhile
  • first round of optimizations
  • minor visual design fixes
  • changed software updater to look every 2 weeks vs. every week

DDi’s Character Builder & Powerz

September 7th, 2009

Thanks to those who gave me a few minutes of their time at Dragon*Con, and online, to give feedback on the Powerz beta. One common comparison that keeps coming up is the crossover in Powerz functionality with DDI’s Character Builder. I find this interesting because Powerz was created for an entirely different use. This is why it’s great to talk to real users, both potential and current, in person. I love this stuff.

Character Builder

Character Builder was created to solve a bunch of problems.  Some of those are, but not limited to:

  • Allow efficient player character creation by speeding up the process.
  • Helping new players create characters by providing context during character creation.
  • Easy print generation.  When your character changes, you can then nicely print out your updated character vs. using tons of erasers.

These will also change and improve over time if Wizards of the Coast iterates on the software, responding to customers’ needs.

Powerz

Powerz was created to solve 1 problem: Reduce the amount of time it takes a player to find out what their character can “do”.  The Character Builder solves this problem as well in that it prints out your character’s powers.

This, too, has changed and (hopefully) improved over time as I’ve gotten feedback from both players online, and my own gaming group.

Differentiator

The differentiator here, or what makes them different in solve the problem of players knowing what their characters can do, is that the Character Builder outputs to paper via printing, whereas Powerz does not.  You CAN print the powers if you want to, however.  A player on the WotC forum asked for this feature, and I added it in there.  That is not that main use case, however.  The point here is that most users of Powerz prefer to keep their character’s details in a digital format vs. paper.  That’s a broad statement, and I’m sure there are many hybrid approaches, like my group who keeps powers digital, and everything else on paper… or in your head.

Paper vs. Digital

When I talked to some D&D players at Dragon*Con, they pretty quickly responded in an excited tone that either they, or their DM, already has software to do that.  Some sounded pretty organized, too, in their player characters upkeep.  The point here was that the software was a means to a paper end.

The World of Warcraft Generation

To me, this is yet another clear example of the generation gap, and the challenges it presents in creating digital toolsets for D&D.  My first D&D group back in 1995 enjoyed the same workflow.  We used that software program they had for 2nd edition to create & update our characters, and then print them out.

Fast forward 13 years, and the first thing my group members expect is some digitial way to represent what their characters can do.  To be fair, most are gamers and tech savvy.  As such, they are not a totally accurate representation of the younger demographic who grew up with texting, and the internet has always existed.

Regardless, there was a lot of shared sentiment online when Powerz started gaining traction.  Some users of Powerz associated it’s use much to how they play Massively Multiplayer Online Role Playing Game’s (MMORPGs) such as World of Warcraft, Star Wars Galaxies, and others.  I modeled Powerz visual interface specifically after these types of GUI’s.  All share the same concept of concisely showing abilities in hidden menu’s, and use an visual icon system in a tray of drag & drop capable block containers that show information about the powers upon rolling over them.

Almost all MMORPG’s use this visual metaphor, and players immediately “get it”.

Caveat

If you’ve ever read the WotC D&D forums, or others, you may have seem debates on how DDi should be implemented, and the tools specifically.  In reading those, it’s pretty clear that this demographic & generation issue ISN’T clear at all.  There are many factors at play, and I’m certainly painting a more black and white picture of how things are then they are in reality.

Regardless, I think it’s still pretty accurate from a 30,000 ft view.  Gamers and the younger generation not only are comfortable with digital tools for gameplay, they EXPECT them just to magically be there working, and on multiple devices, with digital equivalents to the rule books.  The older generation is fine with rule books as real books… software is a perk.  While a tall order, it’s certainly fun to cater too.

Hope for Traditional Pen & Paper Players?

It was pretty clear my marketing, both in me explaining Powerz to others, and on Powerzapp.com needs some clarification when targeting that demographic who wants everything on paper, and continues to use non-digital rule books.  I don’t think it’ll really help, though.  If you like using a laptop as a digital tool when playing D&D, you’ll get Powerz.  If you like everything on paper, and don’t mind using a PC (or a Mac/nix box with a emulator installed), then Character Creator seems to be working great.

The only way I feel Powerz will be valuable to that latter demographic is if I implement the networking features, allowing you to play online with your friends.  It’s not as black and white as that, either because the whole point of D&D is the intimate feeling of being near your friends when you play.  Allowing the tools to enhance your play vs. BEING your play may be the key.  I’ve already had feature requests which ask me to allow Powerz to be networked so the team can immediately get a sense of what powers their other players have, and have used.  That is more of a game enhancing feature than a game unto itself.  I’m not sure if traditional players will find value in that; I know my group, and others who use Powerz currently sure will.

Anyway, it was a great learning experience, and hopefully next year I’ll have more WoW gens attending Dragon*Con to get more feedback on whatever software I have then.  Thanks again, and see y’all next year.

Dragon Con 2009

September 4th, 2009

I’ll be at DragonCon on Saturday. If you’re around, come say hi (or I’ll come say hi wherever you are).  I’ll be posting status on Twitter with the hash tag of #dragoncon.

Beta 2 Released

September 4th, 2009

Download.

See Powerz in action (doesn’t include alpha 2 through 9, nor Beta 1, 2 fixes/features).

Download sample power files.

What’s New in Beta 2
—————————-

  • added character uploading/downloading in Community
  • signing up for a Community account should now email you and give you your username
  • added the ability to change your password if you forgot it
  • better error messages in Community
  • fixed some bugs in Community
  • fixed campaign saving/displaying bugs in Powers and Characters
  • modified some form rules and design for creating/editing powers and characters
  • start page now pulls from the powerzapp.com Blog

Beta 1 Released

July 31st, 2009

Download.

See Powerz in action (doesn’t include alpha 2 through 9, nor Beta 1 fixes/features).

Download sample power files.

What’s New in Beta 1
—————————-

Sorry for the delay ladies and gents. Hopefully the new Community features make the wait worth it.

  • Added “Community”. You can now download powers that the commuinity has submitted, and upload your own. You can also search by power name keyword. I’ve currently capped the registration at 12. If you really need another user account, just email me and I’ll up the maximum allowed users. For now, I only support Powers. I’ll add uploading/download/searching of Characters in Beta 2.
  • Added analytics. I track CPU, screen size, OS, and language. None of this information is tied to you or the machine that Powerz is installed on; it is completely anonymous. I’ve seen 2 players use those mini-laptops with the smaller screen, so I want to know how many users actually use smaller screens since this’ll require some pretty substantial design changes. Secondly, I need to know what sections of Powerz are getting used most so I know where to optimize code.
  • Added link to the community on the start page.
  • Added campaign as a new field for creating powers.
  • fixed a bug with creating new Power Bars
  • fixed a bug with saving multiple powers
  • updated installer badge to require AIR 1.5.2 for security reasons

Where the heck is Community!?

Click the link under “Open Power” called “Download Community Powers”.

Browsing Powers

To see all powers, click the Search button with nothing in the field. This’ll return all powers. In future builds I’ll have better browsing and paging controls.

Notes About Logging In to Community

When saving your authentication information locally, the first time I do this, I have to authenticate Powerz with the OS. This can take a LONG time, especially on Mac. If you see the app hang when you login with the “Remember Me” checkbox, it only has to do this once.

This Forum is Closing at Beta 2

I’ve created a new

Community Design Preview

June 20th, 2009

They are really rough because I have a lot more work to do on them, but here they are anyway. These design comps illustrate how you can see the latest submitted Powers and Characters by the community. You can search for Powers and Characters by keyword, or use the advanced search. Once you get search results, you can filter them further by typing text into the fields above the column, filtering instantaneously. You can then open these files, save for your own use, and/or to modify for your game. You can also upload your own Powers and Characters, as well as manage (delete) the ones you’ve uploaded.

Main Window

Advanced Search

Search Results for Powers

Search Results for Characters

Alpha 9 Released

June 14th, 2009

Install Alpha 9 of Powerz.

… or See Powerz in action (doesn’t include alpha 2 through 9 fixes/features).

Download sample power files.

What’s New in Alpha 9
—————————-

I lied about last alpha… had some time tonight to fix & add some things.

Changes in Alpha 9

  • Added “Reliable” as a Power source. It’s used in the Fighter’s “Thicket of Blades” on page 80 of the Players Handbook
  • Added “Healing” as a Power source. It’s used in the Fighter’s “Victorious Surge” on page 81 of the Player’s Handbook
  • Centered the Create Power window when she opens.
  • fixed prompt text bug for text area’s (only fixed for text input’s in Alpha 8)
  • you can edit a power directly from the Character window itself; simply right click on a Power slot and choose “Edit Power…”
  • you can save a Power that is in your Character out to a file. Right click on a Power slot and choose “Save Power to file…”
  • you now have a confirmation before removing a power from your character

Roadmap for Beta to version 1 release candidate

  • Final functional pass over Power creator form to ensure I’m not missing any crucial options, correct options, or potential custom options.
  • New design for Power creation form.
  • Inline Power panel to help you relate what fields go with which option on your Power while you type.
  • Multiple language support (aka localization).
  • Help documentation.
  • New screen cast.
  • New Powerz homepage.

I figure I’ll make an attempt to add the ability to upload and share powers with the community as a version 1.5.

Alpha 8 Released

June 13th, 2009

Install Alpha 8 of Powerz.

See Powerz in action (doesn’t include alpha 2 through 8 fixes/features).

Download sample power files.

What’s New in Alpha 8
—————————-

Last Alpha. Next up will be beta 1. Road map after changes below.

Changes in Alpha 8

  • News text is no longer editable.
  • Power effects should now respect newlines (when you hit return) and the break tag (<br>).
  • Fixed a number of bugs with Attack Type. It now saves correctly, and allows you to edit it as well. These include the issues with Ranged.
  • Added missing “Immediate Reaction” to action types.
  • Added Custom attack type for those attacks that don’t fall under Area, Melee, Ranged, Close, or Personal.
  • Added missing “Implement” as a power source.
  • Moving a Power window no longer makes it dirty, and thus wants to save before closing. While it’s nice to have the window remember it’s position, it’s annoying moving it and being prompted to save again over and over. If you wish to have it remember size and position, just save before closing.
  • Fixed text formatting/sizing bug for the Alert control.
  • Fixed rendering bug on text where the prompt text and the actual text in the text field were both there at the same time.

Roadmap for Beta to version 1 release candidate

  • Final functional pass over Power creator form to ensure I’m not missing any crucial options, correct options, or potential custom options.
  • New design for Power creation form.
  • Inline Power panel to help you relate what fields go with which option on your Power while you type.
  • Multiple language support (aka localization).
  • Help documentation.
  • New screen cast.
  • New Powerz homepage.

I figure I’ll make an attempt to add the ability to upload and share powers with the community as a version 1.5.

Alpha 7 Released

June 1st, 2009

Install Alpha 7 of Powerz.

See Powerz in action (doesn’t include alpha 2, 3, 4, 5, 6, & 7 fixes/features).

Download sample power files.

What’s New in Alpha 7
—————————-

You can now create, open, and modify Character files. These hold all the powers your PC/NPC can use, a name, and an avatar picture for the PC/NPC. The Character window has 3 states: small, medium, and large. You can change it by clicking the up and down arrows on the top right next to the minimize and maximize button. If you’re a DM, you should hopefully like the small version when you have a ton of monsters up for various encounters, I know I do!

Known issues:

  • You can drag powers from Power cards and Power bars, but not from the Character to a Power bar.
  • You have to manually drag your powers onto your Character. Yes, it’s a one time thing, but I feel it should be simpler. So, working on an import mechanism when you can just open all the powers you want and and import them in in a single click.
  • You can remove a power from your Character by right clicking, but you can’t edit it yet (even though it’s still in the right click menu).
  • The Power window pop-up sometimes flickers when rolling over powers in the Character window; I’ll fix this in the next build.

Alpha 6 Released

May 23rd, 2009

Install Alpha 6 of Powerz.

See Powerz in action (doesn’t include alpha 2, 3, 4, 5 & 6 fixes/features).

Download sample power files.

What’s New in Alpha 6
—————————-

  • fixed some more minor bugs with saving.